
applyMovement(move, local)
- Moves the game object a set distance (works like Motion Actuator Loc).
- Amount to move the game object.
- Type: list [ x, y, z]
- x: distance to move on the x-axis
- y: distance to move on the y-axis
- z: distance to move on the z-axis
- axis (world or local) used to move game object.
- Type: boolean
- world axis: 0 or False
- local axis: 1 or True
Note:
- Object types: Dynamic, Rigid body, Static, Character, Sensor, Occlude and No Collision.

Sample Code
################## Move the game object a set amount
# import bge
import bge
# get controller
cont = bge.logic.getCurrentController()
# get object that controller is attached to
obj = cont.owner
# move game object 3.2 on the z-axis
move = [ 0.0, 0.0, 3.2]
# use local axis
local = True
# move the game object
obj.applyMovement( move, local)