
angularVelocity
- Get/set the object's initial angular velocity
Type:
- float list [ x, y, z ]
- x = angular velocity around the x-axis
- y = angular velocity around the y-axis
- z = angular velocity around the z-axis
- x = angular velocity around the x-axis
- 0.00 to 57,295.78 degrees
Note:
- Physics Type: Rigid Body and Dynamic

Sample Code
################## get the game object's angular velocity
# import bge
import bge
# get controller
cont = bge.logic.getCurrentController()
# get object that controller is attached to
obj = cont.owner
# get the angular Velocity
angVel = obj.angularVelocity
Sample Code
################## set the game object's angular velocity
# import bge
import bge
# get controller
cont = bge.logic.getCurrentController()
# get object that controller is attached to
obj = cont.owner
# set the game object's angular velocity
obj.angularVelocity = [ 0.0, 0.0, 10.0]