
alignAxisToVect(vect, axis, fac)
- Aligns a Game Object axis to a World vector.
- Uses the World axis as it's base reference.
- Type: 3D Vector
- 3D Vector: [cosine of the vector's angle to the world X axis,
cosine of the vector's angle to the world Y axis,
cosine of the vector's angle to the world Z axis]
- examples: 3D vector is aligned with the World X-axis = [1.0, 0.0, 0.0]
3D vector is aligned with the World Y-axis = [ 0.0, 1.0, 0.0]
3D vector is aligned with the World Z-axis = [ 0.0, 0.0, 1.0]
- Game Object axis
- Type: integer
- 0 = Game Object x-axis
- 1 = Game Object y-axis
- 2 = Game Object z-axis
- Determines the "speed" of the alignment over multiple frames.
- Type: float
- Range: 0.0 to 1.0
- 0.0 = no movement
- 1.0 = instantly

Sample Code
################## Align game object axis to a World vector.
# import bge
import bge
# get controller
cont = bge.logic.getCurrentController()
# get object that controller is attached to
obj = cont.owner
# align object x-axis to world x-axis
obj.alignAxisToVect([1.0,0.0,0.0], 0, 1.0)
# align object y-axis to world y-axis
obj.alignAxisToVect([0.0,1.0,0.0], 1, 1.0)
# align object z-axis to world z-axis
obj.alignAxisToVect([0.0,0.0,1.0], 2, 1.0)