
setMaxPhysicsFrame(maxPhysics)
- Sets the maximum number of physics updates executed per render frame.
maxPhysics:
- Type: integer
Note:
- Higher values allows physics to keep up with realtime even if graphics slows down the game.
- Physics timestep is fixed and equal to 1/tickrate.
- (Max physics)/(tic rate) is the maximum delay of the renderer that physics can compensate.

Sample Code
################## set the maximum physics updates executed for each render frame
# import bge
import bge
# set the max physics update rate
bge.logic.setMaxPhysicsFrame(4)