
LibLoad(blend, type)
- Converts the all of the datablocks of the given type from the given blend.
blend:
- Type: string
- The path to the blend file (or the name to use for the library if data is supplied)
- Type: string
- The datablock type: “Action”, “Mesh” or “Scene”
LibLoad(blend, type, data)
- Converts the all of the datablocks of the given type from the given blend.
blend:
- Type: string
- The path to the blend file (or the name to use for the library if data is supplied)
- Type: string
- The datablock type: “Action”, “Mesh” or “Scene”
- Type: bytes
- Binary data from a blend file
LibLoad(blend, type, data, load_actions)
- Converts the all of the datablocks of the given type from the given blend.
blend:
- Type: string
- The path to the blend file (or the name to use for the library if data is supplied)
- Type: string
- The datablock type: “Action”, “Mesh” or “Scene”
- Type: bytes
- Binary data from a blend file
- Type: boolean
- Scene type only
- 0 = False = don't load actions
- 1 = True = Search for and load all actions in a given Scene and not just the “active” actions
LibLoad(blend, type, data, load_actions, debug)
- Converts the all of the datablocks of the given type from the given blend.
blend:
- Type: string
- The path to the blend file (or the name to use for the library if data is supplied)
- Type: string
- The datablock type: “Action”, “Mesh” or “Scene”
- Type: bytes
- Binary data from a blend file
- Type: boolean
- Scene type only
- 0 = False = don't load actions
- 1 = True = Search for and load all actions in a given Scene and not just the “active” actions
- Type: boolean
- 0 = False = Don't print debug information
- 1 = True = Print debug information

Sample Code
################## convert the datablocks
# import bge
import bge
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