

hitObjectReturns the first object colliding with it that has the selected Material/Property
hitObjectListReturns a list of the objects with the selected material/property colliding with the game object
propNameGet/set the name of the property/material
useMaterialGet/set if sensor is looking for a Material or a Property
usePulseCollisionGet/set if sensor is using pulse collisions
executePriorityGet/set the execute priority of the logic brick
frequencyGet/set the delay between repeated pulses
invalidReturns if a reference to an object is invalid or not
invertGet/set if the output of the sensor is inverted
levelGet/set whether or not the Level button is active
nameReturns the name of the logic brick
neg_ticksReturns the number of ticks since the last negative pulse
ownerReturns the game object that owns the logic brick
pos_ticksReturns the number of ticks since the last positive pulse
positiveReturns whether or not a sensor sent a positive pulse
resetResets the sensor to it's initial state
skippedTicksGet/set the number of logic ticks skipped
statusReturns the status of the sensor
tapGet/set the status of Tap button
triggeredReturns if the sensor has triggered the controller
useNegPulseModeGet/set if sensor is set to use negative pulse mode
usePosPulseModeGet/set if sensor is set to use positive pulse mode