
getWorldToCamera()
- Returns the world to camera transform (which is the inverse matrix of the camera to world transform).
- 4x4 matrix.

Sample Code
################## get the world to camera transform
# import bge
import bge
# get current scene
scene = bge.logic.getCurrentScene()
# get a list of the cameras
camList = scene.cameras
# get camera
# my camera is named security_cam
cam = camList["security_cam"]
# get transform
transform = cam.getWorldToCamera()