
getScreenVect( x, y)
- Returns the 3D vector from the camera position in the direction of the game screen coordinates.
- list [vX, vY, vZ] (3D vector)
- Type: float (x game screen coordinate)
- Range: 0.0 to 1.0
- Type: float (y game screen coordinate)
- Range: 0.0 to 1.0
Note:
- [0.0, 0.0] is upper left corner of the game window.

Sample Code
################## Return the 3D vector from the camera position
# import bge
import bge
# get current scene
scene = bge.logic.getCurrentScene()
# get a list of the cameras
camList = scene.cameras
# get camera
# my camera is named security_cam
cam = camList["security_cam"]
# get 3D vector to screen center
vec = cam.getScreenVect(0.5, 0.5)