
frustum_culling
- gets/sets whether or not the camera is using frustum culling.
- boolean
- 1 = True = camera is using frustum culling
- 0 = False = camera isn't using frustum culling
Note:
- Frustum definition: A camera frustum is a truncated pyramid. It is the part that is left when the top of the pyramid is cut off and removed.
- Frustum culling removes game objects that are outside the viewing frustum from the rendering process.

Sample Code
################## get the status of the frustum culling.
# import bge
import bge
# get current scene
scene = bge.logic.getCurrentScene()
# get a list of the cameras
camList = scene.cameras
# get camera
# my camera is named security_cam
cam = camList["security_cam"]
# get frustum culling status
status = cam.frustum_culling
Sample Code
################## set the status of the frustum culling
# import bge
import bge
# get current scene
scene = bge.logic.getCurrentScene()
# get a list of the cameras
camList = scene.cameras
# get camera
# my camera is named security_cam
cam = camList["security_cam"]
# set the frustum culling to True
cam.frustum_culling = True