
boxInsideFrustum Tests the given box against the view frustum
camera_to_world Returns the camera to world transform
far Gets/sets the camera's far clip distance
frustum_culling Gets/sets whether or not the camera is using frustum culling
getCameraToWorld Returns the camera to world transform
getScreenPosition Returns the screen coordinates of a game object (or a point) on the game screen
getScreenRay Looks towards a screen coordinate and returns the 1st game object hit
getScreenVect Returns the 3D vector from the camera position in the direction of the game screen coordinates
getWorldToCamera Returns the world to camera transform
lens Gets/sets the camera's focal length
modelview_matrix Returns the camera's 4x4 model view matrix
near Gets/sets the camera's near clip distance
orientation Gets/sets the object's local orientation
ortho_scale Gets/sets the camera's orthographic scale
perspective Gets/sets whether or not the camera is using a perspective or an orthographic view
pointInsideFrustum Tests whether or not a point is inside the camera's view frustum
projection_matrix Returns the camera's 4x4 projection matrix
setOnTop Sets the camera's viewport on top
setViewport SetViewport allows you to display more than one camera view in the game window at the same time
sphereInsideFrustum Tests whether or not a sphere is inside the camera's view frustum
useViewport Enable/disable viewport
world_to_camera Returns the world to camera transform