
emit
- get/set the amount of light to emit
- float number
- 0.0 to 2.0
- 0.0 = no light emitted
- 2.0 = maximum light emitted
Note:
- Properties menu >> Material >> Shading >> Emit

Sample Code
################## get material light emitted
# import bge
import bge
# get the current controller
controller = bge.logic.getCurrentController()
# get object that owns this controller
obj = controller.owner
# There's only one mesh on my model
mesh = obj.meshes[0]
# And only one material on the mesh
mat = mesh.materials[0]
# get light emitted
mat_light = mat.emit
Sample Code
################## set material light emitted
# import bge
import bge
# get the current controller
controller = bge.logic.getCurrentController()
# get object that owns this controller
obj = controller.owner
# There's only one mesh on my model
mesh = obj.meshes[0]
# And only one material on the mesh
mat = mesh.materials[0]
# set light emitted
mat.light = 0.5