

constraintReturns the constraint that is being monitored
typeReturns the type of measurement test that the sensor makes when it is active
valueThe value to be used in comparison with the constraint error
executePriorityGet/set the execute priority of the logic brick
frequencyGet/set the delay between repeated pulses
invalidReturns if a reference to an object is invalid or not
invertGet/set if the output of the sensor is inverted
levelGet/set whether or not the Level button is active
nameReturns the name of the logic brick
neg_ticksReturns the number of ticks since the last negative pulse
ownerReturns the game object that owns the logic brick
pos_ticksReturns the number of ticks since the last positive pulse
positiveReturns whether or not a sensor sent a positive pulse
resetResets the sensor to it's initial state
skippedTicksGet/set the number of logic ticks skipped
statusReturns the status of the sensor
tapGet/set the status of Tap button
triggeredReturns if the sensor has triggered the controller
useNegPulseModeGet/set if sensor is set to use negative pulse mode
usePosPulseModeGet/set if sensor is set to use positive pulse mode