

useOcclusionGet/set if Occlusion is used
useRecursionGet/set if game object children are included
visibilityGet/set if the game object is visible
executePriorityget/set the execute priority of the logic brick
invalidreturns if a reference to an object is invalid or not
namereturns the name of the logic brick
ownerreturns the game object that owns the logic brick