
getWheelRotation(wheel)
- Returns the distance the tire has traveled.
- float
- Type: integer
- 0 = first wheel added
- 1 = second wheel added
- 2 = third wheel added
- 3 = fourth wheel added
Note:
- This works like your car odometer. Forward adds to the distance. Reverse substracts.

Sample Code
################ get the distance the wheel has traveled
#import bge
import bge
# get current scene
scene = bge.logic.getCurrentScene()
# get object list
objList = scene.objects
# get vehicle object named car
objCar = objList["Car"]
# Retrieve constraint ID you saved as a property when you created the vehicle constraint
constraint_ID = objCar["constraint_ID"]
# get the vehicle
vehicle = bge.constraints.getVehicleConstraint(constraint_ID)
# first tire added
wheel = 0
get the distance the wheel has traveled.
distace_wheel = vehicle.getWheelRotation(wheel)