Vehicle Constraint: getWheelRotation

getWheelRotation(wheel)
  • Returns the distance the tire has traveled.

Return Type:
  • float

wheel:
  • Type:  integer
  • 0 = first wheel added
  • 1 = second wheel added
  • 2 = third wheel added
  • 3 = fourth wheel added
Note:
  • This works like your car odometer.  Forward adds to the distance.  Reverse substracts.
Sample Code

################ get the distance the wheel has traveled

#import bge
import bge

# get current scene
scene = bge.logic.getCurrentScene()

# get object list
objList = scene.objects

# get vehicle object named car
objCar = objList["Car"]
    
# Retrieve constraint ID you saved as a property when you created the vehicle constraint
constraint_ID = objCar["constraint_ID"]

# get the vehicle
vehicle = bge.constraints.getVehicleConstraint(constraint_ID)
 
# first tire added
wheel = 0

get the distance the wheel has traveled.
distace_wheel = vehicle.getWheelRotation(wheel)