Vehicle Constraint: getWheelPosition

getWheelPosition(wheel)
  • Returns the world position of the wheel.

Return Type:

  • float list [ x, y, z]

    wheel:
    • Type:  integer
    • 0 = first wheel added
    • 1 = second wheel added
    • 2 = third wheel added
    • 3 = fourth wheel added
    Sample Code

    ################ get the wheel position

    #import bge
    import bge

    # get current scene
    scene = bge.logic.getCurrentScene()

    # get object list
    objList = scene.objects

    # get vehicle object named car
    objCar = objList["Car"]
        
    # Retrieve constraint ID you saved as a property when you created the vehicle constraint
    constraint_ID = objCar["constraint_ID"]

    # get the vehicle
    vehicle = bge.constraints.getVehicleConstraint(constraint_ID)
     
    # first tire added
    wheel = 0

    get the wheel position
    pos_wheel = vehicle.getWheelPosition(wheel)