
getWheelOrientationQuaternion(wheel)
- Returns the world wheel orientation matrix.
Return Type:
- 3x3 orientation matrix.
- Type: integer
- 0 = first wheel added
- 1 = second wheel added
- 2 = third wheel added
- 3 = fourth wheel added
3x3 orientation matrix example:
- [ [ 1.0, 0.0, 0.0 ], [ 0.0, 1.0, 0.0 ], [ 0.0, 0.0 ,1.0 ] ]
- First group of 3 is the x-axis vector.
- Second group of 3 is the y-axis vector.
- Third group of 3 is the z-axis vector

Sample Code
################ get the wheel orientation matrix
#import bge
import bge
# get current scene
scene = bge.logic.getCurrentScene()
# get object list
objList = scene.objects
# get vehicle object named car
objCar = objList["Car"]
# Retrieve constraint ID you saved as a property when you created the vehicle constraint
constraint_ID = objCar["constraint_ID"]
# get the vehicle
vehicle = bge.constraints.getVehicleConstraint(constraint_ID)
# first tire added
wheel = 0
get the wheel orientation matrix
wheel_orientation = vehicle.getWheelOrientationQuaternion(wheel)