
actuators Returns a list of the actuators attached to the game object
addDebugProperty Enable/disable debug Print Debug Information button
alignAxisToVect Aligns a Game Object axis to a World vector
angularDamping Get/set the game object's angular damping
angularVelocity Get/set the game object's angular velocity
angularVelocityMax Get/set the game object's maximum angular velocity
angularVelocityMin Get/set the game object's minimum angular velocity
applyForce Applies a force to the game object center
applyImpulse Applies an impulse to the game object point
applyMovement Moves the game object a set distance
applyRotation Rotate the game object a set amount
applyTorque Applies torque to the game object
attrDict Returns the game object's internal python attribute dictionary
children Returns a list of the children of an Object
childrenRecursive Returns a list of the children and children of the children
collisionGroup Get/set the collision group(s) the game object belongs to
collisionMask Get/set the group(s) the game object can collide with
color Get/set the object's color
controllers Returns a list of the controllers attached to the game object
currentLodLevel Returns the current Level of Detail
disableRigidBody Turns off rigid body for that game object
enableRigidBody Turns on rigid body for that game object
endObject Removes the game object
get Get the value of the named Property
getAngularVelocity Returns the angular velocity of the object center
getAxisVect Returns the alignment of the Game Object's x-axis and y-axis and z-axis
getDistanceTo Returns the distance to an object or point
getLinearVelocity Returns an object center's linear speed
getPhysicsId Returns the ID number of the object's physics controller
getPropertyNames Returns a list of the names of the properties you added to the object
getReactionForce Returns the force applied to the object over the last simulation timestep
getVectTo Returns the distance and vector to a game object or a point
getVelocity Returns the game object's velocity at the specified point on the object
groupMembers Returns a list of members of the group the game object belongs to
groupObject Returns the group object
isSuspendDynamics Returns if a game object's dynamics have been suspended
life Get the number of frames the added game object has left to live
linearDamping Get/set the object's linear damping
linearVelocity Get/set the object's linear velocity
linVelocityMax Get/set the object's maximum linear velocity
linVelocityMin Get/set the object's minimum linear velocity
localAngularVelocity Get/set the object's local angular velocity
localInertia Get the object's inertia vector
localLinearVelocity Get/set the object's local linear velocity
localOrientation Get/set the object's local orientation
localPosition Get/set the object's local Position
localScale Get/set the object's local Scale
localTransform Get/set the object's local Transform
mass Get/set the game object's mass
meshes Returns a list of the meshes on a game object
name Returns the object's name
occlusion Get/set occlusion culling
orientation Get/set the game object's world orientation
parent Returns the parent object
position Get/set the game object's world position
rayCast Casts a ray from one object/point to another object/point
rayCastTo Returns the game object that trips rayCastTo
reinstancePhysicsMesh Uses the named mesh to update the physics of the game object
removeParent Removes the parent
replaceMesh Replaces the mesh of the object with a named mesh
restoreDynamics Restores a game object's dynamics after they have been suspended
scaling Get/set the game object scale on the local axis
scene Returns the scene the game object belongs to
sendMessage Sends the message header
sensors Returns a list of the sensors attached to the game object
setAngularVelocity Set the angular velocity around the game object's object center
setCollisionMargin Set the collision margin of a game object
setDamping Set movement and rotation damping of a game object
setLinearVelocity Set the linear velocity of a game object
setOcclusion Set occlusion culling on the game object and children
setParent Makes this game object a child of another game object
state Get/set the State Mask group(s) the game object belongs to
setVisible Makes the game object visible or invisible
suspendDynamics Turns off the physics on a game object
timeOffset Get/set the amount of time the child's reaction is offset from the parent
visible Get/set if the game object is visible or invisible
worldAngularVelocity Get/set the game object's world Angular Velocity
worldLinearVelocity Get/set the game object's world Linear Velocity
worldOrientation Get/set the game object's world orientation
worldPosition Get/set the game object's world position
worldScale Get/set the game object's world scale
worldTransform Get/set the game object's world Transform