
addScene Add a scene as an overlay scene or as an underlay scene
endGame End the game
expandPath Expand the path to include the specified directory
getAverageFrameRate Returns the estimated frames per second
getBlendFileList Returns a list of the blend files in the same directory as the open blend
getCurrentController Returns the controller logic brick the python script is attached to
getClockTime Returns the current simulation time
getCurrentScene Returns the current scene
getExitKey Returns the keyboard key used to exit the game
getFrameTime Returns the current frame time
getLogicTicRate Returns how many times per second the logic bricks are being executed
getMaxLogicFrame Returns the maximum number of logic frames being executed per render frame
getMaxPhysicsFrame Returns the maximum number of physics frames being executed per render frame
getPhysicsTicRate Returns how many times per second the scene's physics are being updated
getRandomFloat Returns a random float number between 0.0 and 1.0
getSceneList Returns a list of the active scenes
getSpectrum Returns a 512 point list from the sound card
getTimeScale Returns the multiplier between real and simulation time
getUseExternalClock Returns if the BGE is using an external clock
globalDict Get/set variables to a global dictionary
joysticks Returns a list of the attached joysticks
LibFree Frees a library
LibList Returns a list of the names of the loaded Libraries
LibLoad Convert the all of the datablocks of the given type from the given blend
LibNew Use the existing datablock data and load as a new library
loadGlobalDict Load a saved globalDict from your computer hard drive
NextFrame Render the next frame
restartGame Restart the game by reloading the current blend file from your hard drive
saveGlobalDict Saves the globalDict to your computer hard drive
sendMessage Sends a message to a sensor
setClockTime Set next value of the BGE simulation time
setExitKey Set the keyboard key used to exit the game
setGravity Set the world gravity using the world x, y and z axis
setLogicTicRate Set how many times per second the logic brick sensors are being executed
setMaxLogicFrame Set the maximum number of logic updates executed per render frame
setMaxPhysicsFrame Set the maximum number of physics updates executed per render frame
setPhysicsTicRate Set how many times per second the scene's physics are being updated
setTimeScale Set the multiplier between real and simulation time
setUseExternalClock Set if the BGE is using an external clock
startGame Start the game by loading the blend file from your hard drive