
orientation
- gets/sets the object's local orientation.
Type:
- 3x3 matrix

Sample Code
################## get the object's local Orientation
# import bge
import bge
# get current scene
scene = bge.logic.getCurrentScene()
# get a list of the cameras
camList = scene.cameras
# get camera
# my camera is named security_cam
cam = camList["security_cam"]
# get local orientation
orient_local = cam.orientation
Sample Code
################## set the object's local Orientation
# import bge
import bge
# get current scene
scene = bge.logic.getCurrentScene()
# get a list of the cameras
camList = scene.cameras
# get camera
# my camera is named security_cam
cam = camList["security_cam"]
# set local orientation to match world orientation
cam.orientation = ([1.0, 0.0, 0.0], [0.0, 1.0, 0.0], [0.0, 0.0, 1.0])